======Exercise 32: Double Linked Lists======
The purpose of this book is to teach you how your computer really
works, and included in that is how various data structures and
algorithms function. Computers by themselves don't do a lot of useful
processing. To make them do useful things you need to structure the
data and then organize processing on these structures. Other
programming languages either include libraries that implement all of
these structures, or they have direct syntax for them. C makes you
implement all the data structures you need yourself, which makes it the
perfect language to learn how they actually work.
My goal in teaching you these data structures and these algorithms is
to help you do three things:
* Understand what is really going on in Python, Ruby, or JavaScript
code like: data = {"name": "Zed"}
* Get even better at C code by applying what you know to a set of
solved problems using the data structures.
* Learn a core set of data structures and algorithms so that you are
better informed about what ones work best in certain situations.
======What Are Data Structures======
The name "data structure" is self-explanatory. It is an organization of
data that fits a certain model. Maybe the model is designed to allow
processing the data in a new way. Maybe it's just organized to store it
on disk efficiently. In this book I'll follow a simple pattern for
making data structures that works reliably:
* Define a struct for the main "outer structure".
* Define a struct for the contents, usually nodes with links between
them.
* Create functions that operate on these two.
There's other styles of data structures in C, but this pattern works
well and is consistent for most data structures you'll make.
======Making The Library======
For the rest of this book you'll be creating a library that you can use
when you're done with this book. This library will have the following
elements:
* Header (.h) files for each data structure.
* Implementation (.c) files for the algorithms.
* Unit tests that test all of them to make sure they keep working.
* Documentation we'll autogenerate from the header files.
You already have the c-skeleton so use it to create a liblcthw project:
$ cp -r c-skeleton liblcthw
$ cd liblcthw/
$ ls
======LICENSE Makefile README.md bin build======
src tests
$ vim Makefile
$ ls src/
dbg.h libex29.c libex29.o
$ mkdir src/lcthw
$ mv src/dbg.h src/lcthw
$ vim tests/minunit.h
$ rm src/libex29.* tests/libex29*
$ make clean
rm -rf build tests/libex29_tests
rm -f tests/tests.log
find . -name "*.gc*" -exec rm {} \;
rm -rf `find . -name "*.dSYM" -print`
$ ls tests/
minunit.h runtests.sh
$
In this session I'm doing the following:
* Copy the c-skeleton over.
* Edit the Makefile to change libYOUR_LIBRARY.a to liblcthw.a as the
new TARGET.
* Make the src/lcthw directory where we'll put our code.
* Move the src/dbg.h into this new directory.
* Edit tests/minunit.h so that it uses #include <lcthw/dbg.h> as the
include.
* Get rid of the source and test files we don't need for libex29.*.
* Clean up everything that's left over.
With that you're ready to start building the library, and the first
data structure I'll build is the Double Linked List.
======Double Linked Lists======
The first data structure we'll add to liblcthw is a double linked list.
This is the simplest data structure you can make, and it has useful
properties for certain operations. A linked list works by nodes having
pointers to their next or previous element. A "double linked list"
contains pointers to both, while a "single linked list" only points at
the next element.
Because each node has pointers to the next and previous, and because
you keep track of the first and last element of the list, you can do
some operations very quickly. Anything that involves inserting or
deleting an element will be very fast. They are also easy to implement
by most people.
The main disadvantage of a linked list is that traversing it involves
processing every single pointer along the way. This means that
searching, most sorting, or iterating over the elements will be slow.
It also means that you can't really jump to random parts of the list.
If you had an array of elements you could just index right into the
middle of the list, but a linked list uses a stream of pointers. That
means if you want the 10th element, you have to go through elements
1-9.
======Definition======
As I said in the introduction to this exercise, the process to follow
is to first write a header file with the right C struct statements in
it.
#ifndef lcthw_List_h
#define lcthw_List_h
#include <stdlib.h>
struct ListNode;
typedef struct ListNode {
struct ListNode *next;
struct ListNode *prev;
void *value;
} ListNode;
typedef struct List {
int count;
ListNode *first;
ListNode *last;
} List;
======List *List_create();======
void List_destroy(List *list);
void List_clear(List *list);
void List_clear_destroy(List *list);
#define List_count(A) ((A)->count)
#define List_first(A) ((A)->first != NULL ? (A)->first->value : NULL)
#define List_last(A) ((A)->last != NULL ? (A)->last->value : NULL)
void List_push(List *list, void *value);
void *List_pop(List *list);
void List_unshift(List *list, void *value);
void *List_shift(List *list);
void *List_remove(List *list, ListNode *node);
#define LIST_FOREACH(L, S, M, V) ListNode *_node = NULL;\
ListNode *V = NULL;\
for(V = _node = L->S; _node != NULL; V = _node = _node->M)
#endif
The first thing I do is create two structs for the ListNode and the
List that will contain those nodes. This creates the data structure
I'll use in the functions and macros I define after that. If you read
through these functions they seem rather simple. I'll be explaining
them when I cover the implementation, but hopefully you can guess what
they do.
How the data structure works is each ListNode has three components:
* A value, which is a pointer to anything and stores the thing we
want to put in the list.
* A ListNode *next pointer which points at another ListNode that
holds the next element in the list.
* A ListNode *prev that holds the previous element. Complex right?
Calling the previous thing "previous". I could have used "anterior"
and "posterior" but only a jerk would do that.
The List struct is then nothing more than a container for these
ListNode structs that have been linked together in a chain. It keeps
track of the count, first and last element of the list.
Finally, take a look at src/lcthw/list.h:37 where I define the
LIST_FOREACH macro. This is a common idiom where you make a macro that
generates iteration code so people can't mess it up. Getting this kind
of processing right can be difficult with data structures, so writing
macros helps people out. You'll see how I use this when I talk about
the implementation.
======Implementation======
Once you understand that, you mostly understand how a double linked
list works. It is nothing more than nodes with two pointers to the next
and previous element of the list. You can then write the
src/lcthw/list.c code to see how each operation is implemented.
#include <lcthw/list.h>
#include <lcthw/dbg.h>
======List *List_create()======
{
return calloc(1, sizeof(List));
}
void List_destroy(List *list)
{
LIST_FOREACH(list, first, next, cur) {
if(cur->prev) {
free(cur->prev);
}
}
free(list->last);
free(list);
}
void List_clear(List *list)
{
LIST_FOREACH(list, first, next, cur) {
free(cur->value);
}
}
void List_clear_destroy(List *list)
{
List_clear(list);
List_destroy(list);
}
void List_push(List *list, void *value)
{
ListNode *node = calloc(1, sizeof(ListNode));
check_mem(node);
node->value = value;
if(list->last == NULL) {
list->first = node;
list->last = node;
} else {
list->last->next = node;
node->prev = list->last;
list->last = node;
}
list->count++;
error:
return;
}
void *List_pop(List *list)
{
ListNode *node = list->last;
return node != NULL ? List_remove(list, node) : NULL;
}
void List_unshift(List *list, void *value)
{
ListNode *node = calloc(1, sizeof(ListNode));
check_mem(node);
node->value = value;
if(list->first == NULL) {
list->first = node;
list->last = node;
} else {
node->next = list->first;
list->first->prev = node;
list->first = node;
}
list->count++;
error:
return;
}
void *List_shift(List *list)
{
ListNode *node = list->first;
return node != NULL ? List_remove(list, node) : NULL;
}
void *List_remove(List *list, ListNode *node)
{
void *result = NULL;
check(list->first && list->last, "List is empty.");
check(node, "node can't be NULL");
if(node == list->first && node == list->last) {
list->first = NULL;
list->last = NULL;
} else if(node == list->first) {
list->first = node->next;
check(list->first != NULL, "Invalid list, somehow got a first that is NU
======LL.");======
list->first->prev = NULL;
} else if (node == list->last) {
list->last = node->prev;
check(list->last != NULL, "Invalid list, somehow got a next that is NULL
.");
list->last->next = NULL;
} else {
ListNode *after = node->next;
ListNode *before = node->prev;
after->prev = before;
before->next = after;
}
list->count--;
result = node->value;
free(node);
error:
return result;
}
I then implement all of the operations on a double linked list that
can't be done with simple macros. Rather than cover every tiny little
line of this file, I'm going to give high-level overview of every
operation in both the list.h and list.c file, then leave you to read
the code.
list.h:List_count
Returns the number of elements in the list, which is maintained
as elements are added and removed.
list.h:List_first
Returns the first element of the list, but does not remove it.
list.h:List_last
Returns the last element of the list, but does not remove it.
list.h:LIST_FOREACH
Iterates over the elements in the list.
list.c:List_create
Simply creates the main List struct.
list.c:List_destroy
Destroys a List and any elements it might have.
list.c:List_clear
Convenience function for freeing the values in each node, not
the nodes.
list.c:List_clear_destroy
Clears and destroys a list. It's not very efficient since it
loops through them twice.
list.c:List_push
The first operation that demonstrates the advantage of a linked
list. It adds a new element to the end of the list, and because
that's just a couple of pointer assignments, does it very fast.
list.c:List_pop
The inverse of List_push, this takes the last element off and
returns it.
list.c:List_unshift
The other thing you can easily do to a linked list is add
elements to the front of the list very fast. In this case I call
that List_unshift for lack of a better term.
list.c:List_shift
Just like List_pop, this removes the first element and returns
it.
list.c:List_remove
This is actually doing all of the removal when you do List_pop
or List_shift. Something that seems to always be difficult in
data structures is removing things, and this function is no
different. It has to handle quite a few conditions depending on
if the element being removed is at the front; the end; both
front and end; or middle.
Most of these functions are nothing special, and you should be able to
easily digest this and understand it from just the code. You should
definitely focus on how the LIST_FOREACH macro is used in List_destroy
so you can understand how much it simplifies this common operation.
======Tests======
After you have those compiling it's time to create the test that makes
sure they operate correctly.
#include "minunit.h"
#include <lcthw/list.h>
#include <assert.h>
static List *list = NULL;
char *test1 = "test1 data";
char *test2 = "test2 data";
char *test3 = "test3 data";
char *test_create()
{
list = List_create();
mu_assert(list != NULL, "Failed to create list.");
return NULL;
}
char *test_destroy()
{
List_clear_destroy(list);
return NULL;
}
char *test_push_pop()
{
List_push(list, test1);
mu_assert(List_last(list) == test1, "Wrong last value.");
List_push(list, test2);
mu_assert(List_last(list) == test2, "Wrong last value");
List_push(list, test3);
mu_assert(List_last(list) == test3, "Wrong last value.");
mu_assert(List_count(list) == 3, "Wrong count on push.");
char *val = List_pop(list);
mu_assert(val == test3, "Wrong value on pop.");
val = List_pop(list);
mu_assert(val == test2, "Wrong value on pop.");
val = List_pop(list);
mu_assert(val == test1, "Wrong value on pop.");
mu_assert(List_count(list) == 0, "Wrong count after pop.");
return NULL;
}
char *test_unshift()
{
List_unshift(list, test1);
mu_assert(List_first(list) == test1, "Wrong first value.");
List_unshift(list, test2);
mu_assert(List_first(list) == test2, "Wrong first value");
List_unshift(list, test3);
mu_assert(List_first(list) == test3, "Wrong last value.");
mu_assert(List_count(list) == 3, "Wrong count on unshift.");
return NULL;
}
char *test_remove()
{
// we only need to test the middle remove case since push/shift
// already tests the other cases
char *val = List_remove(list, list->first->next);
mu_assert(val == test2, "Wrong removed element.");
mu_assert(List_count(list) == 2, "Wrong count after remove.");
mu_assert(List_first(list) == test3, "Wrong first after remove.");
mu_assert(List_last(list) == test1, "Wrong last after remove.");
return NULL;
}
char *test_shift()
{
mu_assert(List_count(list) != 0, "Wrong count before shift.");
char *val = List_shift(list);
mu_assert(val == test3, "Wrong value on shift.");
val = List_shift(list);
mu_assert(val == test1, "Wrong value on shift.");
mu_assert(List_count(list) == 0, "Wrong count after shift.");
return NULL;
}
char *all_tests() {
mu_suite_start();
mu_run_test(test_create);
mu_run_test(test_push_pop);
mu_run_test(test_unshift);
mu_run_test(test_remove);
mu_run_test(test_shift);
mu_run_test(test_destroy);
return NULL;
}
======RUN_TESTS(all_tests);======
This test simply goes through every operation and makes sure it works.
I use a simplification in the test where I create just one List *list
for the whole program, then have the tests work on it. This saves the
trouble of building a List for every test, but it could mean that some
tests only pass because of how the previous test ran. In this case I
try to make each test keep the list clear or actually use the previous
test's results.
======What You Should See======
If you did everything right, then when you do a build and run the unit
tests it should look like this:
$ make
cc -g -O2 -Wall -Wextra -Isrc -rdynamic -DNDEBUG -fPIC -c -o src/lcthw/list.o
src/lcthw/list.c
ar rcs build/liblcthw.a src/lcthw/list.o
ranlib build/liblcthw.a
cc -shared -o build/liblcthw.so src/lcthw/list.o
cc -g -O2 -Wall -Wextra -Isrc -rdynamic -DNDEBUG build/liblcthw.a tests/list
_tests.c -o tests/list_tests
sh ./tests/runtests.sh
======Running unit tests:======
----
======RUNNING: ./tests/list_tests======
======ALL TESTS PASSED======
======Tests run: 6======
tests/list_tests PASS
$
Make sure 6 tests ran, that it builds without warnings or errors, and
that it's making the build/liblcthw.a and build/liblcthw.so files.
======How To Improve It======
Instead of breaking this, I'm going to tell you how to improve the
code:
* You can make List_clear_destroy more efficient by using
LIST_FOREACH and doing both free calls inside one loop.
* You can add asserts for preconditions that it isn't given a NULL
value for the List *list parameters.
* You can add invariants that check the list's contents are always
correct, such as count is never < 0, and if count > 0 then first
isn't NULL.
* You can add documentation to the header file in the form of
comments before each struct, function, and macro that describes
what it does.
These amount to going through the defensive programming practices I
talked about and "hardening" this code against flaws or improving
usability. Go ahead and do these things, then find as many other ways
to improve the code.
======Extra Credit======
* Research double vs. single linked lists and when one is preferred
over the other.
* Research the limitations of a double linked list. For example,
while they are efficient for inserting and deleting elements, they
are very slow for iterating over them all.
* What operations are missing that you can imagine needing? Some
examples are copying, joining, splitting. Implement these
operations and write the unit tests for them.
Copyright (C) 2010 Zed. A. Shaw
Credits